Rule Clarifications
Allocating Casualties - clarification of whether or not wounded/killed figures should be counted when allocating casualties.
Artillery - fixing the contradiction in the artillery rules, and adding a house rule for firing artillery at units hidden in terrain features.
Assault From In Position - rule for handling squads that want to charge into close assault while they are In Position.
Electronic Warfare - two methods that clarify the poorly written Electronic Warfare rules.
Multiple Support Weapons - rule for handling squads with multiple support weapons.
Split Fire at One Target - rule for allowing squads to split their fire so that the one squad can fire more than once per activation at the one target.
Vehicle Bail Out - clarification as to how vehicle bail outs work (passengers leave a vehicle after it's been disabled or destroyed).
Vehicle Loading/Unloading - a clarification of the vehicle loading/unloading rules.
Rule Modifications
Aerospace - modifications to the the rules for aircraft aborting their missions.
Morale - rules to make morale rolls less forgiving.
Quick-and-Dirty Fire Combat Option, Revised - A revised quick-and-dirty fire combat option, which fixes the problem of armour being less effective at long range.
Transfer Action Modifications - a change to the way Transfer Actions are conducted in order to reduce the "commander in the corner" problem.
Vehicle Bail Out - a modification to the bail out rules (clarified above).
Vehicle Loading/Unloading Range - a way of taking terrain into account when a vehicle loads.
New Rules
Ambush Rules - rules for handling ambush scenarios.
Cross Training - rules for using weapons held by casualties, and for using captured weapons.
Fuel-Air Explosives (FAEs) - rules for thermobaric weapons.
Opportunity Fire and Overwatch - opportunity fire and overwatch rules to supplement the game's existing Reaction Fire rules.