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Cross Training

General Rule

This rule is optional for human forces. This rule is required for Phalon forces.

If a squad is cross trained, any figure in the squad can use any weapon or piece of equipment assigned to the squad. This includes support weapons, Electronic Warfare equipment, medikits, Forward Artillery Observer sighting equipment, etc. Unless stated otherwise, assume human squads are cross trained. All Phalon units are cross trained.

Weapons and equipment may be recovered. "Recovering" applies to weapons and equipment picked up from figures that are untreated casualties, figures that were wounded, or figures that were killed. It requires a Reorganise action to recover equipment. In addition to a Reorganise action, an Equipment Recovery Test is needed to recover equipment or weapons (see Equipment Recovery Test, below).

The Reorganise Action used to recover equipment can also be used for other purposes, such as bringing figures back into integrity range, creating a detached element, treating wounded figures, etc. This Reorganise action does not have to be used for anything other than weapon/equipment recovery, or it can be used for some other purposes and not others. For instance, you might want to use a Reorganise action to recover a support weapon from a wounded trooper, but you may not want to determine the status of the wounded trooper with that same Reorganise action as you may be waiting for a medic to join the squad before treating the squad's wounded.

Restriction: All troopers in a squad are cross-trained in the use of all equipment and weapons in that squad. Assume that troopers in one squad are cross-trained in the use of weapons and equipment in another squad only if both squads normally have the weapon or piece of equipment in question.

Example: A platoon has a command squad consisting of the platoon leader, an NCO, an EW trooper, a SAW trooper, and four troopers with Advanced Assault Rifles. The platoon also has three regular squads with AARs and SAWs, and a Forward Artillery Observer team with AARs and FAO equipment. During play, the EW trooper and the SAW trooper in the command platoon are wounded. Any member of the command squad can attempt to recover either the EW unit or the SAW. Any regular squad can attempt to recover the SAW, but can not attempt to recover the EW equipment. The FAO team may not attempt to recover the SAW nor the EW equipment.

Exception 1: A scenario designer may declare any weapon or piece of equipment as cross trained by some or all squads in a scenario. For instance, a scenario designer may declare that all troopers are cross trained in the operation of SAWs, even if their squad or team wasn't issued a SAW. Assume that all troopers are cross trained in the standard weapon of that force, such as the Advanced Assault Rifle for most human armies.

Exception 2: Snipers and other independent figures attached to a squad do not count for cross training purposes. For example, if a squad has a sniper attached to it, the sniper's weapon can not be recovered if the sniper is wounded, nor can the sniper recover the squad's special equipment or support weapons (unless the scenario designer allows it, as per exception 1, above).

Exception 3: Phalons are cross trained in all weapons and equipment.

The Equipment Recovery Test

An Equipment Recovery Test must be made in order to recover weapons and equipment from a wounded figure. One Equipment Recovery Test must be made for each weapon or piece of equipment being recovered. The Equipment Recovery Test is made with a Threat Level of 2 (TL2).

An Equipment Recovery Test is essentially the same thing as a TL2 Reaction Test. Roll the squad's Quality Die. The Equipment Recover Test succeeds if the the die roll exceeds the sum of the squad's Leadership Value plus the Threat Level.

Any number of Equipment Recovery Tests can be made per Reorganise action, though only one Equipment Recovery Test can be made per piece of equipment or weapon being recovered. If the Equipment Recovery Test fails, the figure is marked to show that the weapon or equipment can not be recovered. A squad can not keep taking Reorganise actions and making Equipment Recovery Tests until the weapon is recovered.

The Equipment Recovery Test is made during a Reorganise action. The squad still conducts the Reorganise action even if all they were doing was attempting to recover equipment or weapons and the Equipment Recovery Test failed.

If a casualty figure is treated and he turns out to be okay, he can use his weapon or equipment even if a previous Equipment Recovery Test failed.

Troopers with small arms may keep their small arms when they recover a support weapon or equipment. Troopers with one support weapon or piece of special equipment must discard it if they intend to use a different support weapon or piece of equipment.

Example: A Veteran/2 Phalon squad consists of a squad leader, a support pulser trooper, a plasma projector trooper, a missile trooper, and five pulser troopers. The support pulser trooper and the plasma projector trooper were wounded. The squad conducts a Reorganise action to recover the two support weapons. Since the squad's Leadership Value is a 2 and the squad is Veteran, the player must roll greater than a 4 on a D10 in order to recover the weapons. The player rolls a 4 for the support pulser and a 9 for the plasma projector. The support pulser trooper is marked to indicate that the support pulser is not recoverable. The plasma projector is recovered. If the wounded support pulser trooper has his wounds treated and he is okay, the support pulser can be used again. Otherwise, the support pulser can not be recovered.

Recovering Equipment Between Two Squads

Equipment and weapons can be recovered by a different squad as long as they follow the restriction listed above.

If recovering a weapon or piece of equipment from another squad, the squad attempting the recovery must conduct a Reorganise action. The casualty, wounded, or dead figure from the other squad must be within the integrity range of the squad attempting the recovery.

To keep things simple, assume that in science fiction scenarios it is impossible to use weapons captured from the enemy. In historical games (such as World War II games), or if the scenario designer chooses for science fiction games, weapons may be recovered from an enemy casualty, or a wounded or dead enemy.