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Stargrunt II House Rules

Rule Modifications

Remaining in a Disabled Vehicle

Rules to allow passengers to remain in a disabled vehicle.

A squad won't always want to bail out of a disabled vehicle. While it's usually very unhealthy to remain in a disabled vehicle, sometimes it is a better option for the squad than bailing out.

  • On a non-penetrating hit, the vehicle takes a suppression marker, as per the rules. The occupants can not leave until this is removed.
  • On a penetrating hit that destroys the vehicle, the occupants test for casualties as normal. They immediately bail out of the vehicle 6", but they are given a suppression result. This 6" distance may be modified if using the Vehicle Loading/Unloading Range modification house rule.
  • On a penetrating hit that disables the vehicle, the occupants test for casualties as normal. The squad may bail out as per a destroyed vehicle, and are given a suppression result. On a successful Confidence Test of 4/2/1 for low/medium/high motivation troops, the squad may stay in the disabled vehicle instead of bailing out, but they still receive a suppression marker.
  • On a penetrating hit that disables or destroys an already disabled vehicle, the occupants test for casualties as normal, but they must then bail out. When a vehicle is disabled for a second time, it is treated as destroyed for the purposes of vehicle bail out. The unit bailing out is given a suppression marker.

 
 

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