Whenever a lancer rolls a double (double 1s, double 2s, etc.) on the Hit Adjudication Table, his lance is broken.
A lancer with a broken lance must head for the sidelines. Until he gets to the sidelines he can take his turn as usual, but can not try to hit the pig. Once he gets to the sidelines, his turn is over. He can still move the stoker(s) and he must still move the pig. On his next turn, he begins play from the edge of the field with a new lance.
If a player is wounded during a turn, all players who currently have broken lances are moved to the sidelines automatically and now have new lances. (They were able to replace their lances while Tompkins was pulled off the field.)
Optional Rule
If players wish, they can keep track of lances using tooth picks or something similar and limit the number of lances per lancer. Once all lances are broken, or there is only one lancer left on the field, the game is over and all players add up their scores. The highest scoring player wins.
Design Notes
This is a simple rule to adopt that adds a lot of chaotic fun to the game.